Wednesday, November 18, 2009

Model ready to unwrap!

So day two... I believe I'm finished modeling the basic structure. I'm actually quite happy with how this turned out! :) Currently it's about 7,000 tris.



Next I'll start unwrapping. After that, start adding some more smoothing edge loops, then... Mudbox!

Heron Deer model.

Okay seriously... I don't know what to call this thing.

Here's the model sheet I doodled up yesterday:



I guess it's more-or-less a hippogryph. I love herons and deer (both indigenous species to Western Washington) and really wanted to combine the two. I decided this would be a great excuse to do a high-poly model. :)

I'm trying to prepare my portfolio to GDC, and have been updating and fixing up my website -- which, by the way, is here.

Anyway, here's my start of the model. This is three hours of work, and I'm not quite done blocking in everything yet.



I'm pretty excited to see this one done!

It's been awhile...

So, since last time I posted, I graduated form DigiPen Institute of Technology, finished the werewolf project, and all summer struggled with my personal motivation.

Anyway, all that's over now. I've begun working again, and up until now I've been primarily working on digital painting and drawing. So I'll post some of that work here.

But first, the finished werewolf renders because I never posted them! Graduation was so hectic I completely forgot.







I also did a run animation because I've always been interested in how creatures move. It was VERY difficult making this guy run like a wolf when his front arms are as long as his spine! D:

Also, I couldn't for the life of me figure out why 3ds Max was making my animation hitch the way it is... well, that's what I get for not focusing on animating. :)



Otherwise, here are some pieces of art I did during the summer and recently. I mostly spent my time experimenting with different techniques in Photoshop.











I'll continue with my latest model in the next post.

Thursday, April 9, 2009

Degu Model

My friend Kiyome is working on a project in the same course I'm creating the werewolf for. She asked if I could block in a model for her, so here's what I have so far.





Not much to say. I'm tired. :)

Wednesday, April 8, 2009

Werewolf, revisited!

It's funny... whenever I finally get to my computer to post, I completely forget everything I wanted to say. Bummer.

Recently I've found time to work on my werewolf project again. I finally decided on an environment to put him in. Yay! First, some color thumbs.

The way the light is being cast is a bit off, but I didn't really have time to adjust it. :\ But at least the idea is there!

In the end I plan on taking three or more different staged renders of this scene since not only am I not an animator, but I am shorter on time than I would've liked. His original design ended up looking really doofy, so I decided to add a lulling tongue. So far it's been a blast!

I've been tweeking the model quite a bit, and added some elements. His texture map is a 512 x 512. Here are some work-in-progress renders:


This is my scene so far with the lighting scenario from the color thumbs above. The sky image is leftovers from a course I took awhile ago and is just a place holder for now... It almost makes this scene look like it's on an elevated building or something!


This wolf likes trash, apparently. One of the compositions will involve him digging through the trash in silhouette like this (or recently having done so). Another one, as seen above, will be him in the dumpster with a banana peel draped across his face. He's a classy boy, indeed!

Friday, March 20, 2009

Demo reel!

I've been so quiet because I have been hard at work on my demo reel and website!

And now, after putting in about a month of 12+ hour days, I introduce to you my demo reel!

I am so tired. :(

Also, check out my desktop. I'm so proud of this model!

GDC next week. We'll see how it goes!

Thursday, March 5, 2009

Chameleon finished!

After quite an anxious and panicky time, I finished the chameleon! I'm quite pleased with how he looks. :) The pedestal hasn't had real color or texture put on it, but I might keep it plain on purpose. I just wanted him to have something to grip.



Here are some close-up shots. I gave this guy yellow eyes like my chameleon Ridley. :3 Also, there's a lovely close-up of that tail.



A finished cricket model will follow this soon, and I'll be doing more poses with them both together.