Wednesday, December 16, 2009
Chaos Imp Re-texture
I'm currently taking a brief break from my Mudbox project to re-texture this model I did last year. Here's a current work-in-progress shot. :)
Orc Barracks Render and fanart
Wow, I have so much to get done... But luckily, I did get one project finished! The Orc Barracks from Warcraft II:

I'm a huge fan of that old game :) I always enjoyed playing the orcs best, and my favorite building in the whole game was this building, the barracks. It was a load of fun to do!
And speaking of games I'm a huge fan of, I also did this piece of art in tribute to an old Amiga classic "Shadow of the Beast".

Lastly, I did this last piece as a Christmas present for someone who enjoys the movie "Flight of Dragons" as much as I do. :D

All three of these games/movies had a huge influence on my art and interests as a child. :)

I'm a huge fan of that old game :) I always enjoyed playing the orcs best, and my favorite building in the whole game was this building, the barracks. It was a load of fun to do!
And speaking of games I'm a huge fan of, I also did this piece of art in tribute to an old Amiga classic "Shadow of the Beast".

Lastly, I did this last piece as a Christmas present for someone who enjoys the movie "Flight of Dragons" as much as I do. :D

All three of these games/movies had a huge influence on my art and interests as a child. :)
Saturday, November 28, 2009
Wednesday, November 25, 2009
In-progress Mudboxing
Wednesday, November 18, 2009
Model ready to unwrap!
Heron Deer model.
Okay seriously... I don't know what to call this thing.
Here's the model sheet I doodled up yesterday:

I guess it's more-or-less a hippogryph. I love herons and deer (both indigenous species to Western Washington) and really wanted to combine the two. I decided this would be a great excuse to do a high-poly model. :)
I'm trying to prepare my portfolio to GDC, and have been updating and fixing up my website -- which, by the way, is here.
Anyway, here's my start of the model. This is three hours of work, and I'm not quite done blocking in everything yet.

I'm pretty excited to see this one done!
Here's the model sheet I doodled up yesterday:

I guess it's more-or-less a hippogryph. I love herons and deer (both indigenous species to Western Washington) and really wanted to combine the two. I decided this would be a great excuse to do a high-poly model. :)
I'm trying to prepare my portfolio to GDC, and have been updating and fixing up my website -- which, by the way, is here.
Anyway, here's my start of the model. This is three hours of work, and I'm not quite done blocking in everything yet.

I'm pretty excited to see this one done!
It's been awhile...
So, since last time I posted, I graduated form DigiPen Institute of Technology, finished the werewolf project, and all summer struggled with my personal motivation.
Anyway, all that's over now. I've begun working again, and up until now I've been primarily working on digital painting and drawing. So I'll post some of that work here.
But first, the finished werewolf renders because I never posted them! Graduation was so hectic I completely forgot.



I also did a run animation because I've always been interested in how creatures move. It was VERY difficult making this guy run like a wolf when his front arms are as long as his spine! D:
Also, I couldn't for the life of me figure out why 3ds Max was making my animation hitch the way it is... well, that's what I get for not focusing on animating. :)
Otherwise, here are some pieces of art I did during the summer and recently. I mostly spent my time experimenting with different techniques in Photoshop.





I'll continue with my latest model in the next post.
Anyway, all that's over now. I've begun working again, and up until now I've been primarily working on digital painting and drawing. So I'll post some of that work here.
But first, the finished werewolf renders because I never posted them! Graduation was so hectic I completely forgot.



I also did a run animation because I've always been interested in how creatures move. It was VERY difficult making this guy run like a wolf when his front arms are as long as his spine! D:
Also, I couldn't for the life of me figure out why 3ds Max was making my animation hitch the way it is... well, that's what I get for not focusing on animating. :)
Otherwise, here are some pieces of art I did during the summer and recently. I mostly spent my time experimenting with different techniques in Photoshop.




I'll continue with my latest model in the next post.
Subscribe to:
Comments (Atom)




