Thursday, April 9, 2009

Degu Model

My friend Kiyome is working on a project in the same course I'm creating the werewolf for. She asked if I could block in a model for her, so here's what I have so far.





Not much to say. I'm tired. :)

Wednesday, April 8, 2009

Werewolf, revisited!

It's funny... whenever I finally get to my computer to post, I completely forget everything I wanted to say. Bummer.

Recently I've found time to work on my werewolf project again. I finally decided on an environment to put him in. Yay! First, some color thumbs.

The way the light is being cast is a bit off, but I didn't really have time to adjust it. :\ But at least the idea is there!

In the end I plan on taking three or more different staged renders of this scene since not only am I not an animator, but I am shorter on time than I would've liked. His original design ended up looking really doofy, so I decided to add a lulling tongue. So far it's been a blast!

I've been tweeking the model quite a bit, and added some elements. His texture map is a 512 x 512. Here are some work-in-progress renders:


This is my scene so far with the lighting scenario from the color thumbs above. The sky image is leftovers from a course I took awhile ago and is just a place holder for now... It almost makes this scene look like it's on an elevated building or something!


This wolf likes trash, apparently. One of the compositions will involve him digging through the trash in silhouette like this (or recently having done so). Another one, as seen above, will be him in the dumpster with a banana peel draped across his face. He's a classy boy, indeed!

Friday, March 20, 2009

Demo reel!

I've been so quiet because I have been hard at work on my demo reel and website!

And now, after putting in about a month of 12+ hour days, I introduce to you my demo reel!

I am so tired. :(

Also, check out my desktop. I'm so proud of this model!

GDC next week. We'll see how it goes!

Thursday, March 5, 2009

Chameleon finished!

After quite an anxious and panicky time, I finished the chameleon! I'm quite pleased with how he looks. :) The pedestal hasn't had real color or texture put on it, but I might keep it plain on purpose. I just wanted him to have something to grip.



Here are some close-up shots. I gave this guy yellow eyes like my chameleon Ridley. :3 Also, there's a lovely close-up of that tail.



A finished cricket model will follow this soon, and I'll be doing more poses with them both together.

Saturday, February 28, 2009

And now for something COMPLETELY different...

I am not going into animation because it just doesn't grab me as much as asset creation does. However, I've learned the 12 principles of animation and can do it. Here's one of my better animations that I never got around to showing anyone. It was a final I did for my "Voice Acting for Animation" course last semester. We were to choose a piece of dialogue and animate to it with the provided character, "Generi".

My family will appreciate the sound clip I chose. :)



"'Ey, what's that? Oh, it's my shadow! Heey, even my shadow's lookin' nice! I'm lookin' nice... my shadow's lookin' nice... what a team!"
-The Cat, from Red Dwarf

Tuesday, February 24, 2009

Mudbox Project

Every entry I show something different! D: I hope I can get some of these done soon!

Here is yet another model for my portfolio. He's a creature I designed awhile ago and I love his large claws. :) Here's a drawing of him. I started this model this time last year and forgot about him for awhile... I decided he would be a prime candidate for Mudbox.

Also, a friend of mine offered to rig him, so soon I'm going to hand him off to her now that he's unwrapped. I'm excited that it's going so smoothly so far!

Here are some simple renders of him currently. I had to adjust his edgeloops so now he's a little under 10,000 polys! Once he's put through Mudbox he'll surely be about one million...



I'm quite excited to see how this turns out! Mudbox is deceptively easy to use, so that helped out my confidence in the matter...

Hopefully, soon enough, I can stop spending 10-hour days at school, but we have 17 days until Career Day and 31 until GDC...

Sadly, these longs days won't be ending any time soon.

Thursday, February 19, 2009

Werewolf model

Today I did some more tweaks on my werewolf, and now I can call him officially "done". I collapsed his symmetry and consolidated some edge loops to make him even lower poly. :D He's down to 527 Tris.



Seeing how little time I actually have left, I'm no longer planning on doing a high-res version of him... instead, I'm going to create a small low-poly environment for him to exist in. I'll begin doing some sketches for that soon.

For his unwrap and texture, I'm going to be using Alpha channels to give him extra fur texture and emulate the 2D artwork. Below is an image showing the parts of the mesh that are planes that will have transparency:



Fascinating. :D

Anyway, I also did some color thumbs, which I actually can't properly choose from until I know for sure what his environment will be like. I'm fairly partial to the grays.